Showing posts with label Shane McCarthy. Show all posts
Showing posts with label Shane McCarthy. Show all posts

Saturday, 14 May 2016

Comic Review - Transformers: All Hail Megatron Coda

Having already blundered with the format and possibly the content of All Hail Megatron in the first place IDW decided the best way to deal with the troubled Maxi-series was to extend it by four issues and throw out a series of semi-related short stories while re gearing for the upcoming ongoing series. Mostly this involved catering to whiny Simon Furman fans who were used to having every single dot painstakingly joined for them and undoing as much of Shane McCarthy's work as possible. In short the treatment of McCarthy and AHM underlines that the company would have been fine with whatever if they'd had a blockbuster on their hands but now that the disappointing figures were in they were suddenly all about respecting loyal readers. 

The problem is that most of these stories really didn't need to be told. The Denton Tipton story showing Perceptor's transformation is nicely done and probably one of the more worthy subjects but at the same time is indicative of IDW's habit of capitulating to the pedestrian intelligence of their readers. Within the context of AHM it's entirely plausible and obvious that Perceptor needed to tool up to survive in the current situation and did so, something Sean McCarthy showed amply in two frames. Here we have ten pages for the angry idiots who need everything drip fed. It looks nice and it reads nice but it's like a rogue Mosaic. 

Same with Nick Roche's return to Kup; despite continuing the excellent work on Prowl and formally introducing future cult leader and shipping devotee James Roberts it's just spinning out a story from the evident fact that Kup got better.

It's basically a grab bag of unnecessary epilogues and worrying previews. There's an unnerving start for incoming writer Mike Costa as he resets Megatron and Starscream  to exactly where they've always been and undoes one of the few positive progressive elements of AHM; the first try out for Don Figueroa's appalling live-action influenced art style, a pointless return for Simon Furman...

Basically this is four issues of marking time in the most banal fashion imaginable. And part of  that is an indictment of IDW's ever-slapdash handling of the franchise on an editorial level. But it's also a tacit condemnation of a readership and fandom incapable of filling in the blanks and pathologically afraid of change.

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Thursday, 28 January 2016

Comic Review - Transformers: All Hail Megatron

PUBLISHER: IDW, 2008-2009
WRITER: SHANE MCCARTHY
ARTIST: GUIDO GUIDI, CASEY COLLER, E.J. SU, ROBERT DEAS, EMILIANO SANTALUCIA

All Hail Megatron gets so much right. So, so much. Intended as a summer blockbuster to reconnect with the casual comic buyer,  long alienated by the rambling joyless mess Simon Furman had turned the book into AHM largely failed from both a commercial and critical point of view. 

The basic idea of resetting the cast to all the big names and having Megatron straight up invade Earth is great. After the Reapers and the Dead Universe and Verity and all those moronic Men in Black operations readers were due some good wholesome smashy robot fun. It even follows on nicely from the Autobots abandoning Earth abruptly in Devastation while the protracted winding down of Furman's storylines largely involved putting all the familiar faces in the familiar places.
And the opening setup is great, with the Decepticons wreaking unchecked havoc in New York while the Autobots huddle on a habitable but inhospitable Cybertron, with Optimus Prime on life support after they were lured into a trap by an unknown traitor. There's some surprisingly adept characterisation in there as well, ranging from good takes on Ironhide and Cliffjumper to the first real progression of the Megatron/Starscream dynamic since, well, ever.

But right from the start there are problems. Firstly the series is straight up overlong. The plot would have been nice brainless popcorn fodder at six issues (which I recall it was originally pitched as); at twelve issues it's flabby and bloated. Most dispensable are the humans - while some idea of the natives' response and predicament was necessary the time and space given over to first downed F22 pilot Andy and then IDW's in-name-only arsehole version of Spike Witwicky not only sap the pace but in the case of the latter take away plausibility too.

Secondly McCarthy cheats somewhat on bringing further characters into things. The basic premise revolves around the Autobots having taken serious military reverses all over the universe. This takes a hit when the battered squad on Cybertron get an artificial pepping up due to Kup and a crew of guys the writer obviously thinks are the coolest ones just drop in and start showing off. Yes, Science Sniper Perceptor is cool but their arrival just feels like a cheap shot - and when Omega Supreme makes a timely reappearance suspense disappears as it becomes clear there's always going to be a cheap escape route. Kup  himself is also quite annoying - the Gunnery Sergeant Hartman impression wears thin quickly and rather than coming across as an inspiring living legend he's more of a grousing, bossy sod. 

Thirdly there's the odd relationship with past material where some of Furman's plots are worked on while others are brushed over or outright contradicted. The discontinuity is jarring due to never really knowing what's going to be ignored and what's going to be picked up as a plot point. A straight reboot was clearly the thing to do; quite why IDW opted to shackle the thing to Furman's messy overcomplicated output is one to ponder. 

Nothing really sums up the best and worst of All Hail Megatron than the sequence where Sunstreaker is revealed to be the traitor who sold the Autobots out. It's a surprise even though the misdirection afforded to suspecting Mirage is a bit obvious. It's brave - there's no cerebro-shell flaking, with only a little misleading from Starscream an Autobot betrayed his faction, partly through wanting an end to the war but largely to dick Earth over after having such a horrible time there. Which is an odd one as his treatment by the Machination was from Furman's material but then so apparently was some trite rehabilitation. We'll give that a pass as the Huntstreaker stuff was bilge, though. So let's digest this massive development. .. No, wait, he's just blown himself up in a dumb redemptive and somewhat pointless gesture and the whole thing is barely touched upon.

By the last two or three issues the thing is really all over the place, still full of padding but also glossing over loads of other things as it staggers to the finish line. Spike takes up pages and pages while he finds a supergun to shoot Megatron but at the same time Optimus Prime is revived, the Autobots hop onboard Omega Supreme  (in Sunbow mode rather than mystical Spotlight : Optimus Prime mode), fly to Earth in short order and... just beat up the Decepticons. No mention that only a short time ago they were broken husks starving on Cybertron. No big cool strategy, no plot device even. They just drop out of the sky over New York and take the Decepticons out. It is made a little easier by there only being a dozen or so Decepticons; the (possibly Hasbro-mandated) appearance of Dropshot aside, we're in pre-TF:TM territory here, which is odd when you consider who the Autobots have. It makes you wonder, ambush or not, how they managed to lose so badly in the first place. 

All Hail Megatron reads like a first draft of a potentially enjoyable comic. There are several good moments and in among the attempts at crowd pleasing there are a couple of genuinely fresh ideas that deserve more exploration in a better comic. But the finished material is badly paced, contradictory and ultimately frustrating. 
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Sunday, 9 August 2015

Comic Review - Transformers Spotlight: Cliffjumper

IDW never quite seemed to work out how to best use the Spotlights, which generally tied into the main continuity but also had to function as standalone comics. Some efforts gradually saw more of the main storyline seep in to the point where the featured character felt like a sideshow but the only real alternative was to have stories like this that didn't really go anywhere.

Comic Review: Transformers - Drift

PUBLISHER: IDW (2010)
WRITER: SHANE McCARTHY
ARTIST: ALEX MILNE  

Drift is - or at least was - one of the most reviled Transformers characters ever and a lot of the blame for this was down to the obnoxious promotional push IDW comics gave him, though creator Shane McCarthy's prickly side didn't exactly smooth the path. In general the actual character wasn't quite as much of a Scrappy Doo as expected. However, a four-issue mini-series exploring his crazy mysterious backstory was hardly warranted and is every bit as terrible as these elements would suggest.


Thursday, 19 March 2015

Transformers - Spotlight Blurr

Written by Shane "Drift" McCarthy - presumably as part of a plan to bring the character of Blurr into the mix before the writer was superseded by Mike Costa - this single issue suffers from a slight storyline against an interesting backdrop. Set in the lull between the initial rise of the Decepticons and the fall of the old-style establishment (headed here by Zeta Prime), there are some interesting looks at pre-war Cybertron and the script is one of the few to give much of a look at what Cybertronians did for entertainment while also highlighting that it wasn't necessarily a Golden Age for everyone (such as Blurr's mechanics, a clear underclass).

The problem is the lead story is just the same old one of a self-interested neutral eventually finding himself a better person for joining in with a good cause and helping out. The actual turning is perfunctory and would have felt like just as much of a foregone conclusion even if Blurr was an unknown character, and I'm not entirely sure why McCarthy chose to tell this story about this character apart from to indulge his street-racing fetish. Still, this is probably about the first time Blurr's been written as something other than a joke character and some of his abundant potential is at least hinted at.

2/5