Friday, 15 January 2016

Comic Review - Transformers: Revelation

PUBLISHER: IDW, 2008
WRITER: SIMON FURMAN
ARTISTS: E.J. SU, NICK ROCHE, DAN KHANNA


Revelation was originally published as four Spotlights  (Cyclonus, Hardhead, Doubledealer and Sideswipe) but was really a hurried rewrite of Simon Furman's mooted Expansion mini-series; as all four run sequentially it makes more sense to review them as a whole than separately. For a start none are really genuine Spotlights; each title character gets a thread which goes some way to exploring their internal drive complete with the usual narration but each issue has a lot of other things going on which doesn't have any real connection to them.

In short, Furman across four issues makes a valiant stab at resolving two years of plotlines , and the result is a far from perfect story which somehow remains breathlessly enjoyable. Simple law of averages means it's impossible to like every single plot thread, with some getting too much space, some getting too little and some getting it just right. 

You do have to wonder why exactly the Spotlight format was used, however, as Furman clearly feels obliged to give the lion's share to the subject even if it is less attention than that received by, say, Wheelie or Ramjet on their big days out. It's probably the biggest flaw in the storyline - Cyclonus gets a role that would have worked better for Galvatron, the obvious payoff of Dealer is shown via a pace-sapping McGuffin quest and Sideswipe's personal realisation is oddly placed in the middle of a cross universe death struggle (which is beautifully illustrated by E J Su, signing off from Transformers in style). Quite why IDW didn't just pack it as a four issue mini I don't know, but then at an editorial level they've always been basically incompetent. Only Hardhead's chapter (helped by fantastic art from Nick Roche) feels particularly organic. 

Still, in among all of this there's payoff for myriad plot elements - Arcee quest for revenge, Nightbeat's lobotomy, the betrayal of Hot Rod's team, Jetfire and the Technobots' research into Thunderwing, Banzaitron's unit, Monstructor,  Sixshot,  Galvatron, Nemesis Prime - aside from the Earth -based stuff held over for Maximum Dinobots there's hardly a thread from the past few years that isn't resolved and most of the defining faces of the era make some sort of showing.
Some of the resolutions are clumsy and unsatisfying, and on occasion Furman makes a rod for his own back - you can give him the benefit of the doubt for the sudden appearance of Straxus and Grindcore as further heralds of Nemesis Prime as the former had a toy out around about then while the latter probably did and I just don't care (though their easy defeat at the hands of Sideswipe is a bit much ). 

But the Pretender stuff is handled poorly - the debut of Cloudburst, Landmine, Waverider and Groundbreaker mere pages before Jetfire's reworked Pretender tech is ready just feels silly, like Furman feels obliged to make the unloved eighties guys Pretenders out of sheer anal neatness and lack of imagination. It worked composing Bludgeon's cult out of eighties Pretenders but in the cramped confines of Revelations putting the Technobots in the suits would have been cleaner and more satisfying. Elsewhere, other characters - such as Sixshot and Monstructor - do just disappear in the press, their fates vaguely implied rather than outright tackled.

On the other hand some are done very well indeed - Hardhead executing Nightbeat in one simple frame is still one of the peak moments of IDW's entire output, an unexpected and clever solution to the problem that convincingly causes Jhiaxus' plan to begin unravelling. The takedown of Nemesis Prime is some of the best Optimus Prime writing Furman has done for some time. 

The phrase "a mixed bag " doesn't begin to cover it, but the flawed and frantic Revelations retains a curious readability that little else of Furman's IDW work possesses. 
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